Could you link me/write me a small tutorial?
It would be really helpful for adding custom skins for the snow theme
This is a copy/paste of something I sent another member earlier. I guess I could write it up in tutorial format later. Should work. If you get an error, let me know, and I'll try and fix it.
*************
What you need to do is decompile the models, which will give them to you in smd form. For getting smds into max, I think you'll need a pluggin, but I'm not sure (I used XSI when I was modeling).
You'll need three programs:
Notepad++ (or some similar editor)
Cannon Fodder's StudioCompiler
GFCScape
You can find the StudioCompiler here, though I haven't used that link myself, so I don't know how safe it is:
http://www.chaosincarnate.net/cannon...iocompiler.php
Place the StudioCompiler in scourcesdk/bin/ep1/bin folder (Consider making a shortcut to someplace more useful for you). After installing Notepad++, right click on StudioCompiler and click "Edit with Notepad++." Do a search for the line "ToolsAppId" and change it to "FoolsAppId". StudioCompiler will now work correctly.
Now, extract the model you want to change from the gfc file using GFCScape. Make sure to extract all the files that have the model's name in it (there are usually 4-5). If you're editing the model, I also suggest extracting the texture. Where ever you save it, I suggest you make a subfolder there to house the decompiled model.
Now, go to the .mdl file, and open that with Notepad++ just like you edited the program. The very first line will say either "IDST." or "IDST0", delete the last character and replace it with a "," so it will look like "IDST,". Save the file.
Load up the model with Studio Compiler (need to have steam running), and go to the Decompile Tab. Change it so that the only box checked is "Do Not Fix rotations on animations." Then select the .mdl file and the destination. It should work, though there have been a few occasions where I had problems (this is somewhat of a hack job anyways).
This should produce several files for you, different .smds and a .qc file. You're interested in the .smd, though if you just want to scale a model like I've been doing, all the changes can be made in the .qc.
That should be everything. If you have any issues, let me know, and I'll see what I can do.