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zia_mercyless a1b

"Oh, like you had any mercy to begin with!"

Welcome to a variant game mode that I'm currently calling Zombie Infection Assault; which is basically A/D zombie infection. How it works is instead of simply waiting out the clock, red has to work pass the 3 control points in order to enable the hold out clock, with blue spawns littered across the path to each point. While blue has no unique zombie types/changes [yet] they do have a cluster of skeletons to act as hoard.

I imagine this map in it's current state to be unbalanced, but I'm not sure for which team, so keep that in mind.

Custom assets used:
* The Zombie Infection gamemode repo (which I took from the current release maps)
Author
August101
Downloads
105
Views
265
First release
Last update
Category
Zombie Infection

More downloads from August101

Latest updates

  1. Hotfix - a1b

    Proof of concept test
  2. Hotfix - a1a

    The first of likely many attempts to find a balance in the amount of skeletons active at once