zia_mercyless a1b
"Oh, like you had any mercy to begin with!"
Welcome to a variant game mode that I'm currently calling Zombie Infection Assault; which is basically A/D zombie infection. How it works is instead of simply waiting out the clock, red has to work pass the 3 control points in order to enable the hold out clock, with blue spawns littered across the path to each point. While blue has no unique zombie types/changes [yet] they do have a cluster of skeletons to act as hoard.
I imagine this map in it's current state to be unbalanced, but I'm not sure for which team, so keep that in mind.
Custom assets used:
* The Zombie Infection gamemode repo (which I took from the current release maps)
I imagine this map in it's current state to be unbalanced, but I'm not sure for which team, so keep that in mind.
Custom assets used:
* The Zombie Infection gamemode repo (which I took from the current release maps)