Changelog:
-B and most of the B building are locked until A is capped, and B can only be capped by a team if said team owns A
-B cap time raised from 20 seconds to 25 seconds
-Tweaked spawn times
-Redid main room into B to have smaller shutter entrance plus second-story catwalk with one-way windows leading to new railing ledge
-Tweaked highground ledge directly next to B and the cover near it
-Observation room now has glass in all three windows (also JimiJam)
-Upgraded all health along the middle of the map to its immediate next size
-Minor visual (including lighting) changes, mostly at A
-E
Screenshots: