Watercourse

Watercourse b8f

Forgot to compile LDR in the last version.
  • Adjusted concrete and brick textures to account for differences between HDR and LDR lighting.
  • Minor detailing and lighting tweaks.
  • Repacked map
  • Various minor improvements
  • Added HDR Support
  • Other little details and tweaks
  • Added soundscapes
  • Added areaportals
  • More detailing work
A whole bunch more detailing.
Some hint brushing and optimization.
Added a particle effect to reveal stickybombs in the river.
Even more detailing work:
  • Finished connecting up main river.
  • A bit more work on the 3D skybox.
  • Grit and grime on concrete buildings.
  • Even more detailing work
  • Edited pathing for entrance to point B side building.
  • Added a rollout route for red team to the point B side building that locks when B is capped.
  • Added a vent route that connects the two side holds at A.
  • Finished detailing BLU spawn.
  • Started detailing RED spawn.