Venice

Venice RC3

- Made lighting more blue (less yellow) and sun placement lower
- Improved lighting on window models
- Added wall on left side of first blu spawn to block vis
- Added hazard strips along the track to the first checkpoint
- Tweaked boat

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- Opened up a lot of areas more
- Added new route near Point C
- Fixed payload moving forwards after rolling back into slope near the final Point
- Red team are now teleported instead of killed in old spawn rooms when a Point is captured
- Blu team no longer get trapped in old spawn rooms after a point is captured
- Reduced the amount of time for Blu team gained by capturing Points
- Widened a room near Point B
- Altered the light source angle
- Fixed soundscape triggers in some areas
- Reduced amount of playable space near first Blu spawn
- Moved the hut at the final Point
- Increased the number of medium health kits
- Fences on bridges can now be shot through
- Moved signs on bridge outside second Red spawn to make it more obvious where to go
- Moved some health kits to make them easier to find
- Removed wall near Point B
- Moved resupply in second Blu spawn
- Added more obvious visual blocker at end of water near Point C
- Clipped off useless space in final Blu spawn
- Fixed building in final Blu spawn
- Improved clipping throughout the map
- Fixed final Point columns collisions
- Fixed black doorframe near Point A
- Increased fade distances for tracks
- Moved exit and added a second exit out of second Blu spawn (after taking point B)
- Added stairs into raised room outside first Blu spawn
- Added new route connecting two buildings near point B
- Allowed access to the roof for all classes on building near point B
- Removed lots of railings to improve player movement
- Moved hut outside first Blu spawn to cover up sightlines
- Extended final Blu spawn and pushed spawns back
- Decreased the number of wooden planks in canals
- Tweaked first Blu spawn & widened the room connections
- Simplified drawbridge for better movement
- Added custom soundscapes
- You can now jump in the treacherous water outside the playable area at first Blu spawn
- Added more flags models
- Fixed zfighting doors
- Changed glass texture to make it more obvious that it is glass - Improved clipping across the map

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- Fixed fog & water visuals
- Added new exit for first Blu spawn
- Spawn doors no longer open for the wrong team
- Lighting improvements
- Lots of bug fixes