-finally finished the track path for stage 3
-blocked a sightline out of blu's first stage spawndoor all the way on the right
-made the one-way cave door in stage 1 two way, but kept the door itself
-allowed red team to jump back up on to blu's high ground on stage 1 (please work)
-made a few more fences around the place brushes and not props
-made the sightline-blocking fence (you know which one) "fit in"
-fixed the prop culling on stage 2's first capture point door
-moved my signature (have fun finding it)
-added temporary fences to red's spawn on stage 2
-lowered half of the brushwork fence in the same place
-split health and ammo packs on stage 3's first point
-added a fence to the ramp on stage 3's first point to stop a nasty sniper angle
-removed a roof you could jump on in stage 3 and made another which you could jump on instead
-blocked a weird sniper angle in stage 3's cave with a temporary fence