Fixed a roof above BLU spawn being walkable Added a flank route for BLU on Stage 1 that opens when the first point is captured Made the Big Green Mystery Machine less glowy to hopefully stop it from messing with team recognition (Hopefully) fixed cart sounds being inconsistent truck Added hazard tape to rollback/forward zones Fixed an area outside BLU spawn where players could get stuck
Added an extension to BLU spawn to make it harder for RED to snipe people as soon as they exit spawn Added rollback/rollforward zones (can't believe I forgot these until now) Fixed being able to shoot over a building by Stage 1-1 Added some more health and ammo packs Tweaked respawn times Added/fixed some signage A bunch of other minor tweaks I think, I didn't keep track You can't spray over the credits anymore. Suck it, ya dang hooligans.
Packed briefing photos and changelog after forgetting to do so in a13b Added credits to RED spawns in stages 1 and 3 Misc clipping improvements
* Fixed gamebreaking bug of RED team spawning in the wrong stages No packed briefing photos this time sorry
Fixed being able to enter Stage 1 when Stage 3 was active Fixed Stage indicator in BLU spawn showing incorrect active stage Rephrased "Current Round" to "Current Stage"
Fuck it. Swapped orders of Stage 1 and 2 Added stage numbers to RED spawns Added some cover for attackers at Stage 2 (formerly Stage 1) Tweaked health and ammo pickups in favour of attackers Put an extra roof decoration on the center building Modified a building at Stage 1 (formerly Stage 2) to break up a sightline Added visuals to more clearly show accessible/inaccessible areas [For testing only] All stage doors should now open in Feedback Round
Removed A B C signs because I only just realised they make no fuckin sense. Rounds are now marked with numbers Reworded "Current Target Point" to "Current Round" Brought 1-1 capture point forward a bit Shoved BLU spawn down a bit Added another route around 2-2 Added a bit of cover by BLU spawn exits Added some more cover around the map Added some perch points for attackers to 1-2 and 2-2 Fixed being able to get into Round 1 zone when it's not the active round Removed some player clips around the map for more freedom of movement Misc clipping improvements
Increased all spawntimes across the board by 1 second Increased RED's C-2 and C-3 spawntime by 1 second Decreased RED's B-2 spawntime by 1 second Fixed RED's A spawndoors sharing a name, causing buggy behaviour Fixed perch point above A-2
Narrowed A-1 a bit Modified A-2 to close off an open route, giving RED team fewer angles to defend from Partially rebuilt A-2 capture zone building, including RED spawns Added some geometry around C-2 Closed off an open area at C-3 to give BLU an easier way in Added a bunch of health kits for attackers, particularly in Stage A Tweaked respawn times a bit in favour of BLU Misc clipping improvements Trees
Rebuilt A-1 Rebuilt C-2 and added an extra capture point (C-3) before the final point Rebuilt RED's spawnroom at C Adjusted health and ammo pickups in favour of RED at B and C