This was something I was trying to avoid doing, but there's been a habit of rounds taking far too long for teams that are evenly matched so although rounds are supposed to end prior to this timer concluding, this is there just in case.
Another step to making rounds go faster is making the spawn times more dynamic. There are now a few "sets" of spawn times for the map. The longer the round goes on, the longer the spawn time of defenders. Also, that value is set to the maximum whenever attackers are on the lift, no matter how much time has passed.
- Revamped the upper route out of mid
This area felt very tight and was generally not a very fun space to fight in despite it being the preferred route, so I've opened it up and made it a bit nicer to look at too.
- Added a new route to the cliffside area
This new route will take you over the cliff and into the building next to the lift. This is intended to be an alternative route to help access the lift a little easier by bypassing the more exposed area leading to the lift. This will also block some cheeky airblast plays that were previously possible.
- Detail improvements
- Bug fixes
- Packed in the HUD which I forgot about last time