The file uploaded last wasn't packed. Sorry! This is the correct version that should appear on the server.
A ton of changes. There's an ocean now...
Changed layout of Shack (now exits onto raised platform). Fixed asymmetry issues. Changes spawn building layouts. Tweaked medium health pack locations at Indoors (no need to jump up to get the health). Miscellaneous changes.
@Another Bad Pun has joined the dev team for Rompramp! Rompramp is now Sunset! Name changed from "Rompramp" to "Sunset" Retexturing pass Optimization pass Skybox/light_env changes Added another ramp to access the mid bridge Removed two windows from mid structure Added small healthpacks by mid Added a way for Scouts to get up to the top platform at mid Removed doors from tower buildings, and changed interior ramps Revamped interior of large buildings Clipped platform structures to make travelling around yard easier Added window detailing (will need better clipping later) Miscellaneous changes
Reduced cap time from 9 to 8 seconds. Increased defender spawn time from 8 to 9 seconds. Reduced size of capture zone. Added crates to sides of capture zone building. Added fencing to remove sightline. Increased steepness of staircases from tunnel to side buildings. Changed ramps in towers to be less awkward to navigate. Added clipping by the aforementioned staircases. Removed bottom half of pillars near new fencing. Removed fencing from platforms across from cap bridge. Removed small health packs from the buildings to the side of cap. Changed medium health packs in tower buildings to medium ammo packs. Changed locations of medium health and ammo packs in large interior spaces. Added 'boxes' in large interior spaces to prevent players from getting stuck on the sides of staircases. Tweaked locations of signs to better indicate the existence of side routes. Fixed awkward displacements. Fixed displacement mirroring irregularities. Miscellaneous changes.
Removed custom content until I can figure out why packing won't work Expanded 'tower' buildings to side of points, with new doorways and areas. Added staircases from the 'tunnel' to the side buildings. Added a medium health pack in the 'tunnel.' Changed small health packs in 'tower' buildings to medium health packs, and tweaked their locations. 'Miscellaneous' 'changes' 'to 'make' 'the' 'map' 'better.'
Reverted point design Added towers Removed bridges Changed locations of respawn cabinets Compiled with -both (instead of -hdr and -ldr) Miscellaneous changes
Changed the design of the cap to a 'pit with two staircases.' Removed a medium health pack that got in the way of this change. Tweaked stacks of crates to make climbing on top of specific roofs easier. Added additional textures to differentiate locations across the map. Pickup location changes. Miscellaneous changes.