I made some tweaks and adjustments based on helpful feedback. here are the changes (minus ones I might've forgot):

- Point capture region is larger and quicker to cap
- Added area underneath point with deeper water
- Small side route made slightly larger
- Lights for interiors toned down to not blinding levels
- Altered ramps to top area above battlements
- Altered courtyard slightly in general
- Ammo packs on map have been adjusted to provide less metal overall
- Made clearer the direction to the point
- Made doors look more like doors

(and no, the lighting still isn't perfectly smooth)