Sisyphus

72hr Jam 2023 Sisyphus a5

-added new sewers decor and enhanced water area into an actual pool of water
-moved full health to bottom of water
-adjusted various pack placements and sizes
-added more sniper blockers to reduce some sightlines
-sealed a window near courtyard
-added a bit more signage to show where cart is at start
-added new ledge by courtyard
-tidied up a few areas
-other random bs i don't feel like listing it was mainly the water i updated lol
-Removed/shrunk areas that were not needed or too big
-Overhauled yard
-Removed upper route and rerouted it to new yard
-Added a bunch of silly skill jumps
-Reduced size of tower at last
-Removed upper balcony on last
-Increased last rollback zone
-Adjusted a lot of pickups in the map and added some new ones to compensate
-Changed overhang building to be smaller and more straightforward
-Added awesome window at spawn to jump through that is cool and everyone should use ;)
-Added some more signage
-Culled a few sightlines because sniper will never not be broken on my maps
-General other things (stuff I forgot to mention/am too lazy to list)
-Brightened up some stuff
-fixed the final explosion finally
-fixed hud by removing a few rollback zones
-added a bunch of signs everywhere to help with navigation and orientation
-added melon
-attempted some optimization
-changed file string so i can update the bot for the playtest lol
-fixed a few things that weren't properly mirrored
-"fixed" ending explosion MAYBE IDK
-massively adjusted top center area with whole new structure
-adjusted final building to have a platform high ground and health
-adjusted lower route to be more streamlined and "upward" like
-changed buildings by final capture zone
-fixed bug of phys props triggering explosion but added new bug of 2 explosions happening oops lol
-added some more textures to areas
-adjusted spawn locations to be closer to the final point and further from the yard area to prevent the carts from being deadlocked as much
-added new flank building to yard
-increased the height of the skybox and some buildings because I love rocket jumping
-tried to brighten up a few dark spots
-added srs sign to combat the silly sign
-added a lot of wood pile props to previously empty areas
-added crate jumps to certain areas
-added more spec cams to areas
-adjusted some health and ammo in areas
-adjusted final route of cart to be more angled and more possible to defend
-added more rollback to final push
-added small nook near final to help with cover
-added a crate to yard for a sentry spot or somethin idk
-adjusted spawn exits to be in new locations
-added fog and changed sun to make map look brighter and nicer
-adjusted center bridge cover
I changed the ending of the map and culled many a sniper sight line.

One must imagine players happy.

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