shorelight

shorelight rc8

whats new?
  • added nets in the ocean to mark the end of the map better
  • added puddle of water in the trench route
    -this will break falls from jumping and make the are feel more wet
  • added color correction
  • removed rotating skybox clouds

  • edited ocean water texture to include $nofog
  • edited skybox water texture to include $forcecheap
  • the above 2 changes were made to address skybox seams for real this time! This time the issue was addressed to implement a more resource efficient method over the previous one, there may be seam issues again, but this should not only help making the map run faster, but also look better!
  • adjusted fog to be more reasonable.

  • clipping improvements
  • optimization improvements
  • minor detailing improvements
thanks to all the playtesters!
whats new?
  • fixed out of bounds exploit
  • fixed double sun issue for HDR users
  • minor changes
thanks to all the playtesters!
whats new?
  • fixed out of bounds exploit due to missing clipping, oops!
  • ocean water is now MOSTLY seamless
    -little bits behind spawn still have seams, however, theyre behind spawn so it shoudnt be too much of an issue
  • improved skybox in general
  • detail overhaul an touch ups to all areas
  • fixed some teleporter stuck spots
  • minor changes
thanks to all the playtesters!
special thanks to THG for running shorelight on their servers <3
whats new?
  • detailing improvements
    - added more signs, patches and other decals around the map
    - fixed messed up cubemaps on ocean water
  • optimization improvements
  • decreased the size of a medium ammo pack to a small one in each teams staging area
  • fixed visible nodraw under wooden bridge
  • fixed mirror mistakes
  • minor changes
thanks to all the playtesters!
whats new?
  • disabled real time reflections on water textures
  • remade lighthouse base to attempt to fix seams
  • improved detailing around spawn
thanks to all the playtesters!
whats new?
  • re-detailed large parts of the map with the help of @Yrr
  • made new custom wood textures for all of blue side and some parts of red side
  • added some nets for detail on interiors
  • changed wood texture on interiors on blue side to have less contrast
  • minor changes
thanks to all the playtesters!
Whats New?
  • many visual improvements especially around mid
  • improved clipping
  • improved flow
thanks to all the playtesters!
whats new?
thanks to all the playtesters!
whats new?
  • turned the health pack on the concrete platform back into a medium
  • detailing improvements
thanks to all the playtesters!
what was fixed?
  • fixed some rendering issues with the tops of buildings
  • added some props on the side of the map to cover up a shadow created by an un-rendered prop