• Moved an observer point that was staring at a wall
  • Removed a car on the lower path to address Giant robots mobility issu
  • Various visual tweaks here and there
  • Adjusted the cheese shop rooftop to make it less potent of a sniper location
  • Adjusted the deathpit
  • Adjusted geometry at the reset pit area
  • Adjusted navigation mesh to (probably) fix a case of Giants getting stuck at the bus stop
  • Replaced the bollard fence with a proper wall
  • Removed the ammo kit on the cheese shop rooftop
  • Fixed a case where the invisible barriers around the barricades did not want to actually turn off
  • Adjusted geometry at hatch to address people getting crushed by Tanks coming from the lower route
  • Adjusted Tank teleport hints to (probably) fix Tanks nosediving into the ground upon spawning
  • Removed clipping from the umbrellas at front so Sentry Busters don't get stuck
  • Added clipping into the station tunnel, so Giants should get stuck less against the edges of the arch
  • (attempted to) Fix a case where bots get brain problems if the bomb somehow ends up on the wrong side of a barrie
  • Various visual tweaks all around the map
  • Fixed a prop not being solid like it should have been