Vscript Changes:
Significant rework to the entire script so that everything actually works
Implemented proper pesdo-grouping and removal of entities from these groups
Added artificial respawn waves for the robot groups
Added proper detection of which robot is where
Added a timer for the objected that increases base on the robots on the point
Map Changes:
Added the various logic needed to implement these changes
> Robots will spawn on round start and then be killed; don't worry, they will respawn when the according group does.
> Known issue: If a robot is killed as soon as it spawns it won't be added to the grouping
Added some signage on red side to point to where the different object levels are
> That being said the layout is the same as a1 didn't really get tested.