The middle makes more sense now.

Instead of a drop down only accessible by riding the train or using any kind of boost (rocket, sticky, flare, building etc...) has now been turned into a walkable hanging area with a transparent security fence.

There is now only 1 train in middle instead of 2.

Warning lights for trains have been littered around the tracks and the warning bell now plays everywhere

Added a custom sign to the door that only opens when the train passes for clarification (it's not broken guys)

Added teleport clips to the trains.
(as a result removed the killing barbed wire at the end of the track)

Added a lot of arrows, some that come out of the ground when middle is capped.
Note: I wanted to rush this out for the Imp marathon and didnt want to take forever to compile it again but THE TRAIN RUNS BACKWARDS
Redid all of spawn to be better and less awkward to move around. Also it now has better geometry.

Added big walls to mid to turn it into a cave and kill all the op sightlines.

Added a damage dealing barbed wire to the top of the gate so people riding the train have to jump off on time not to die.

You can now shoot trough railings
After a few months of not testing this map is back.

There's a few small changes here and less custom models.
I blocked off a route and made up for it by making a one way dropdown go both ways. Capture times have also been changed. The middle point now takes longer to capture to make it easier to hold and last only takes 3 seconds to capture now (was 6) to not make this:

"like another Powerhouse"
-some dude said that while I was watching the demo lol

speaking of Powerhouse the mine is no longer called "THE RIVER" but "the mine" instead and last is now called a secret missile control base.
Some open routes to last have been made more dictative and more chokery
Also some cool new detailing stuff in the bases
I USED COMPILEPAL THIS TIME IT BETTER BE COMPILED RIGHT
this better work
edit: it worked
its not 60mb anymore
this was confusing to get right