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pl_redroad b1v4

Payload that feels like an older map

A payload map that aims to replicate the feeling of early Valve maps but a little more balanced if all goes according to plan. Inspiration was heavily drawn from Goldrush, Badwater, and Barnblitz. Features some fun flank routes and an interesting red spawn that changes as points are capped.

Looking for feedback on gameplay only please :)
See attachments for all the pictures of the map from a1 to present.

NEXT PLAN FOR MAP:
Feedback through testing.
Fork into two versions, 100 player and 24-32 player.
  • a1.png
    a1.png
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  • a1_2.png
    a1_2.png
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  • a1_3.png
    a1_3.png
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  • a2_1.png
    a2_1.png
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  • a2_2.png
    a2_2.png
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  • a2_3.png
    a2_3.png
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  • a2_4.png
    a2_4.png
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  • b1v4_7.png
    b1v4_7.png
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  • b1v4_6.png
    b1v4_6.png
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  • b1v4_5.png
    b1v4_5.png
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  • b1v4_4.png
    b1v4_4.png
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  • b1v4_3.png
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  • b1v4_2.png
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  • b1v4_1.png
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Author
dotico
Downloads
104
Views
489
First release
Last update
Category
Payload

Latest updates

  1. b1v4 is here

    Last has been completely redesigned/extended. There is a new building right before last which should remedy some issues, and even hooks into the point beforehand. It is incomplete right now, but I would still like to get the redesign tested on 24...
  2. many bugfixes

    I was a goofball and published with some glaring bugs. So, I decided to stop hotfixing and just sit there and fix everything. So, I went ahead and changed the locations of a few kits so bots can grab them easier, fixed the signs appearing at the...
  3. dont pack your hud lol

    reinstalled compilepal, did a silly, and included my custom hud. sorry!