pl_ravine

pl_ravine RC5

Patch notes for Release Candidate 5:
-Fixed MAJOR exploit that allowed the engineer to build a teleporter on top of the final area of the map.
-Prop adjusments
-Trigger brush adjustments
Patch notes for Release Candidate 4:
-Added a bit more detail in much needed areas
-IMPORTANT change to mid spawn, after BLU caps the third point there will be now TWO additional doors in mid spawn facing the correct way. This small change will save BLU team much needed time
-Prop adjustments
-Trigger Brush Adjustments
-Prop adjustments
-Fixed a few visual bugs
-Severe changes were done to the final point in hopes of making gameplay more balanced for both teams
-Slight prop adjustments
-Fixed being able to build in blu mid spawn
Patch notes for Beta 2:
-Fixed banana strat route, it should no longer be inviting enough for a player to constantly jump off the cliff in an attempt to try being sneaky
-Few prop adjusments
Fixed a few more game breaking sniper shooting spots
Added more detail to one of red's spawn rooms
Patch notes for Beta 1:
-Attempt to fix most abusive sniper sightline issues
-Made a blu spawn point at mid section after cap of the bridge CP
-Model position adjustments
-Cart behaviour adjustments
-Removed interloper