*fixed missing hdr cubemaps
*fixed sometimes spawning at last before B is capped
*fixed some rollback areas
-removed second route in C going to some high ground making it easy to out flank red
+red now teleports to D when B is capped
+added a one sided door to C for red side to walk through before c is capped it, it opens up when C is capped
-reduced some sniper sightlines
-moved A back a bit to make it easier for red to defend, also switched around the cover so its harder to cap
-made the medium ammo pack next to A a full pack
+added a new building to A point with a staircase to high ground for blu to use
-made the C point D exit smaller and also locks after C is capped
+added more cover to D to give attackers an easier time
-reduced time blu gains on some points
*tried to fix the cart not being able to be pushed after it unlocks (I don't think I can fix it)
+added more signs and arrows
+improved lighting in some areas
-control point hud icon now disappears after its capped