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pl_mayacontest a9

thank god its done (?????) hopefully
fixed bethesda tree
3am scary
-Reworked area after A
  • Shortened the length of B by removing the corridor. I found blu’s lobby would generally convene around the elevator top, so I’ve built up that area to be more defendable hopefully.
-Replaced door that opens after A with a permanent one way door
-detailing
-fixed engi buildin in blu spawn
final tweaks
download broke
hopefully fixed bug, wanting to get more data and also am lazy

Changed spawn times

Changed routing on B

Changed Kits
Various tweaks and detailing
Last test had a gamebreaking bug so hopefully thats fixed

Changes:

Area B to C reworked, and lengthened
On B cap, red respawns (just testing)
Added a ramp to a ammo kit
Detailing
Adjusted some spawn locations
Clipping fixes
Removed block bullets from pillars on A

pls no bugs this time :p
Detailing
Slight changes to A
Clipping issue
Spawn time
Changes:

  • A reworked fully
Should give more leverage to blu over the highground elevator, maybe not lol
  • Respawn time tweaks
  • Bells sound when the train is approaching
  • Made the water less deadly
  • Disabled collsions on lamps
  • Made intended exit for BLU 2nd spawn more clear
  • Texturing/Details
Fixes:
  • Fixed pl cart not rendering at a distance
  • Fixed a resup cabinet not working
  • Fixed sound playing everytime cart was touched on D
Clipping
Detailing
IttyBitty Fixes
Heavy