Parking

Parking b4

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Parking b4

Where did I park again?

Parking is a single-stage Payload map with 4 cap points. BLU going through an abandoned airport terminal to settle a score with RED in the parking lot.

---Credits---

Content Packs
  • Ultimate Mapping Resource Pack by A Boojum Snark
  • Airport Pack by MaccyF
  • Autumnal Content Pack by Berry
  • Frontline Content Pack
  • Overgrown Prop Pack by Pear and Crash
  • Slender Arctic Model Pack by Dr.Face
  • The London Pack
Models
  • Barrel Crates (longer size) by FGD5
  • Better Spytech Doorframe Models v1 by Wheat
  • Cat Lamp by Asd417
  • Handrails (more sizes) by Ravidge
  • Holograms Control Point by Icarus
  • Mainframe Computers by Velvott
  • Pacific Pots by Beetle
  • Re-sign by takabuschik (reskin of the sign_wood_cap model)
  • The Dogbread Pack by Rexy
Prefabs
  • Jump Pad Prefabs by Yrr (used in the b3 version)
Textures/Overlays
  • Extol Assets by Yrr
  • Locked Door by Yrr
  • Pristine Techwalls by Void
  • Team Colored Glass by Crash
  • Urban Textures by ArsenaL
Skybox
  • sky_twilight_02 from "Dusk till Dawn Skyboxes" by Void
Every custom asset used can all be found under the Downloads’s section of TF2Maps.
Author
Chains-
Downloads
454
Views
512
First release
Last update
Category
Payload

More downloads from Chains-

Latest updates

  1. b4 Update: Rebalancing Last Point

    Point A -Nothing Point B -Nothing Point C -Added a 2-way doors from C to D in the dropdown alley. -Added containers near the maproom where an engineer can build on. Point D -Added half a room below the maproom to help RED build with more...
  2. b3 Update: More Jumps & Spawn Changes

    Point A -Added two 2-ways doors in the staff room. -Added a new 2nd BLU spawn room near the cap point. -Added a corridor near that new spawn to access the waiting room. -Added a vent jump pad leading to the upper floor near the track. -Changed a...
  3. b2 Update: Balancing and Additions

    Point A Added more highground zone variation. Added a small area on top of the baggage carousel. Point B Added a sniper area in the north hallway. Added an one-way door that will unlock when the cart is near the cap point. Changed the bridges...