added some new assets (just kinda throwing stuff on walls for my own sake, figuring out theming and whatnot, so there might be some stupidly placed things)
updated respawn times
moved a few pickups around on blue-side C
updated the welcome screen
some other stuff i dont remember i'm really tired writing this
updated lighting, added placeholder signage lighting around the whole map
adjusted red spawn times
after B is captured, after 1 minute passes, a small door opens that leads blue back to their first spawn room with access to a resupply locker (doesn't affect forward blue spawns). did this to give blue just a little bit of an edge while they try to push the last area, though this might get reverted
changed a small room inside C to be single entrance in favor of blue, added medium ammo pickup
added in some ceiling vent models just for testing
expanded the capture area of A to reduce the cluttering
lowered the upper blue side half wall on B
added windows for red team to view B before entering, and added a new door leading onto B to let red cross around B safely
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