-shortened areas from blu spawn to A
-shortened width around A
-added one way door route to A for blu
-adjusted geometry around A to try and help attackers
-upped red respawn time to 8 seconds
-capped overall round time length to 10 min
-adjusted blue first spawn exits to help direct players to other routes
-adjusted B to be more defendable for red
-added upper area at B for attackers
-adjusted and removed some health and ammo packs around the map
-probably other things too
-shortened length between A and blu spawn
-adjusted brushwork to fit new distance
-increased cap time for final point from 6 to 10 seconds (matching mossrock)
-redid red spawn to point players more toward high ground battlements
-other stuff I don't remember