Moonjelly

Moonjelly a3a

  • Moved Red's 2nd Spawn Points a bit further away from their spawn door.
  • Added a health pack before the choke near A
  • Adjustments to the connector near the delay gate.
  • Lowered the skybox to prevent players from flying across the map (Sorry Demomen).
  • Added a nobuild in the secret spot.
  • Added clipping on top of the roof at Final.
  • Fixed Blu players from building in spawn.
  • A Changes
    • Removed a rock near A point to give engineers a better spot to defend.
    • Pushed the point a bit into the open.
    • Moved the health and ammo pack on the other side of a fence.
    • Added a large ammo kit near A.
  • B Changes
    • Closed off a path to make the area more of a choke.
    • Moved the health and ammo kits near a deathpit.
  • C Changes
    • Reduced Red's Respawnwave from 8 to 7
    • Gave Red a mini forward spawn in their last spawn.
    • Shorten the area after C so to reduce Red's walktimes.
    • Condense the area around C.
    • Lowered the balcony in front of the metal doors.
    • Lowered a wall above C point.
    • Reworked a room to reduce Blu from flanking Red.
    • Changed a large health and ammo kit to medium.
  • D Changes
    • Added a health pack near an ammo crate.
    • Shortened the area where the cart curves around the fences a bit.
    • Raised the area when the cart curves around the fences near Final.
  • Small adjustments to Last
    • Added a window Blu can peek/shoot from.
    • Minor changes to the geometry
      • Adjusted the previous spawn blockades with hedges
      • Added a fence to the middle of the area outside Red's spawn
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  • Gave Blu a forward spawn after C is capped.
  • Deactivated a spawn door once C is capped to prevent confusion for Blu, previously thought it was already deactivated.
  • Added clipping to stairs that needed them.
  • Added more health/ammo around the map.
  • Added a small ramp near B so Red does not need to crouch+jump.
  • Changed Far Z Clip Plane to -1 so the payload cart's outline does not disappear. (Thank you Mr.Burgurs and MayaMogus)
  • Made adjustments to the ramp and rock shortcut outside C.
  • Added a team filter to the teleport trigger in red's initial spawn.
  • Added patches to pickups that were missing them.
  • Lighting adjustments at C
  • Added missing Respawn time logic when C is capped.
Forgot to enter a version string at the end of the bsp file, whoops :<