Fixed some bugs and added some extra features. Once the Summer Rush is done, I'll make proper documentation.
Fixed the includescript order that caused the script to not work
  • Fixed a function-breaking typo in CTFPlayer.Yeet(Vector) in players.nut.
  • Added ::IsRoundSetup() to util.nut. Careful: always returns TRUE on gamemodes without setup.
  • Added ::ShuffleArray and ::RandomElement to util.nut.
  • Added ::CTFPlayer.GetWeaponsAndCosmetics to players.nut. Useful for deleting them in a loop.
  • Changed the priority of a piece of code that `TerminateScriptScope`s players upon round start from 99999999 to 1001 in _lizardlib.nut