Koth_mansionparty

Koth_mansionparty A4

Alpha 4 Mansion King of the Kill, the brothers took to redesigning their mansion to a castle manor, more fitting for this scale and size.
Major changes:
Decreased player space, to ensure players encounter each other.
Diluted player choice of path.
More streamlined gameflow to objective.
Open combat spaces with cover to break sightlines.
Redesigned spawn area giving ease of access to flanking paths.
This version has altered the Interior of the mansion significantly, and minor adjustments in the exterior. These alterations expand areas of interest and remove the multiple choice of paths to the objective point, resulting in a maze and confusion.
This update is a build up over the original concept from the first alpha, where I've mostly, increased the verticality scale but also to address issues with the concept such as spawn area and the unbalanced sightlines which snipers would exploit.

With this version also, routes going past main control point made spawn camping easily accessible so added one way doors to the main hall and extended the underground network to take longer to flank.