I love having to do a full compile after a tiny fix
I accidentally packed part of my hud
Copied red side to the blu side Retextured blu base to use blu textures
Version b2 is not in a playable state!Download a6 for a playable version Retextured the area from red spawn up to mid Most ground outside is now a displacement Most light sources make more sense and are more out of the way Removed the super small hallway Put a second big door on the "unnecessarily big" room Redesigned big room to feel less cramped Big room now connects to side rooms beside point Point Platform is much bigger Side path no longer goes to enemy battlements Replaced Crates and Fence on the point with a small shack Moved some pickups around
Version b1 is not in a playable state!Download a6 for a playable version Completely redesigned spawnroom layout Added soundscapes around red spawn Detailed red spawn Temporarily disabled most of the map
Made glass more obvious Made the point's capture zone a little wider Moved a couple lamp posts to be less in the way Removed those blasted shutter doors Fixed some weird lighting Lighting will become more of a focus once we get to beta Sorry if things are bright, I don't understand HDR super well Changed a few textures Fixed broken cubemaps while using HDR Clipped the point to stop it from eating explosives
I got them backwards
Added new routes connecting battlements to the other side of mid Made doors bigger Added more health/ammo packs Limited a big sightline Clipped off some roofs Fixed buggy shutter doors
-Set time to night -Added lights around -Did a final compile -Built Cubemaps -Added extra clipping -Put nobuilds in doorways