jump_lamia

jump_lamia final_tmps

-changed ramp nonade to clip_vphys for better consistency
-removed herobrine
-Added final cap point credits
-Fixed inconsistencies with walls being illusionary or roller
-Fixed recovery as to not be so tight
-Fixed last: platform above end is now illusionary
-Fought for my goddamn life fixing the lighting as to not sear your eyes
-Optimized a few things n fixed funny origins
-Removed herobrine
-fixed missing tele on jump 2 hole
-fixed missing nonades on 7th

-changed textures on 4th and 8th to alternate grey and grate textures for (hopefully) better visibility
-anticheated map
-added end cap point
-fixed spacing on a couple jumps
-packed textures
-finished jumps
-added jump 4