John Gutter

John Gutter b2

  • BLU players must now be at least 96 units off the ground to perform a body slam
  • Replaced TraceLine with TraceHull to check when the player hits the ceiling
  • Fixed bug with players getting stunned multiple times when hitting the ceiling
  • Lowered time awarded on cap for first 5 points to 90 seconds
  • Disabled class limits
  • Pizza Time
    • Lowered RED respawn time
    • Lowered timer to 3:30
  • Scaled down the length of several areas around the map, mainly connectors between points and the pizza cutter room
  • Added temporary forward spawn for RED behind D that stays active for 10 seconds after C is captured
  • Added more signage to guide players
  • Added custom cap icons
  • Added more music and sounds
  • Increased RED respawn time for Pillar John point
  • Fixed players being able to apply sprays over tutorial signs
  • BLU abilities
    • Increased rate at which players build up speed by 20%
    • Removed body slam cooldown and decreased body slam stun radius by 13%
  • RED abilities
    • Removed slowness and resistance attributes from pyro
    • Increased pyro base health to 200
  • Pizza Time
    • Increased timer to 4 minutes
    • Increased RED respawn time
    • Adjusted RED spawn points
    • RED players now receive mini-crits instead of full crits
    • Fixed music not stopping when RED wins the round
  • Moved RED shortcut doors to more obvious locations
  • Widened the downhill section from C to D
  • Added a new spawn room for BLU after D is capped
  • Made area around E more traversable
  • Adjusted capture rates and respawn times
  • Reduced time earned on cap to 120 seconds (90 seconds for E)
  • Forward spawn doors are no longer one way while they are active
  • Added missing respawn rooms and visualizers
  • Made health kits tastier
  • Spread out RED player spawns during Pizza Time
    • RED players will now spawn at one of 32 random locations, within 16 spawn points ahead of the farthest BLU player
  • Added a ladder at D that appears during pizza time to allow RED to climb the cliff
  • Increased damage and rotation speed of pizza cutters
  • BLU team
    • Taking damage no longer stuns the player
    • Updated hit detection on mach running damage to make it easier to charge into enemies
    • Enemies are more likely to become scared by players charging toward them
    • Fixed sounds and particles lingering after taking damage while charging a super jump
  • RED team
    • Landing a melee attack no longer disables melee for 2 seconds