Hollytower

Hollytower b2g

  • Fixed a ledge players should not have been able to stand on
  • Fixed a couple of visual inconsistencies
  • Added nobuild to a couple of sneaky sentry spots (in bushes and on top of one roof)
  • Muted the "final terminus" voice lines (since I added the "final stretch" voice lines previously in b1)
  • Fixed an issue where the payload track on the RED side did not perfectly match the BLU side (accidentally deleted some entities and did not perfectly re-create them previously)
  • Moved trees around
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