• Added some more details here and there to the map
  • Added more spots for MINICULUS movement
  • Fixed MINICULUS from causing havoc to the payload cart near CP4
  • Fixed bats not flying during setup time ending
  • Fixed blu starting base having scaled up floor texture
  • Fixed some cliffs having bad looking texture
  • Fixed part of payload tracks from hovering near RED 1st base
  • Fixed underworld soundscape not playing initially for red team
  • Fixed some props fading out too soon
  • Rearranged some of the blu 1st base spawns a bit
  • Further optimizations to map performance