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Added some more details here and there to the map
Added more spots for MINICULUS movement
Fixed MINICULUS from causing havoc to the payload cart near CP4
Fixed bats not flying during setup time ending
Fixed blu starting base having scaled up floor texture
Fixed some cliffs having bad looking texture
Fixed part of payload tracks from hovering near RED 1st base
Fixed underworld soundscape not playing initially for red team
Fixed some props fading out too soon
Rearranged some of the blu 1st base spawns a bit
Further optimizations to map performance