fixed the multiple Monoculus (active monocs) from actually being and following the monoculus coding with the monc hud timer displayed on the screen.
these are now replaced with a team specifc monoc (on trigger and there aremore than 1 that spawn at any given time) that will appear raise hell for 20 seconds and then disappear. They will appear/disappear in various areas of the map
fixed the H. Horseman, it was spawning more than 1 in some locations, there still could be more than one in opration at any given time - i.e. 3 coming from different spots instead of all three coming from the same spot
skeleton and HHH health have been reduced a little but they will still have enough to stop being instatnly spawn killed by sentry guns etc.
fixed the broken skybox bug of having rocks appearing to come into the playable areas of the map
have made my choices for the rock wall and outdoor floor textures
have done just a couple of displacements and painted them to see how they look in game and will have to see if the light values will have to be bumped up yet again because players are in hell and there's no sky in the skybox
replaced the cap point models with 'wells' where the HHH will appear
fixed a hole where players / bots could fall into and not die causing them to become stuck
skeletons are now team specific because who doesn't need some help from the undead from time to time
the same goes for monoculous - they're team specific
- fix dome other minor stuff with player clips
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