-The spawn is now bigger and clearly destroyed
-Added smoother brush walls to reduce prop spam
-The lake now has a very smooth sand floor and the fallen fence makes sense
-Did some detailing and added some secrets to make the map feel less symmetrical (even if it is gameplay wise)
-Added metal around the covering pipes on the leap from Blu base to the point.
-Better clipping
-You no longer take fall damage if you drop down from the flank and miss the generator (just walk down instead of jumping)