• Changed partial cap rate from 0 to 0.1
  • Changed water texture in death pits near BLU initial spawn
  • Added ledge with small health kit just after A tunnel
  • Extended dead-end just after A to new one-way door route into B flank
  • Expanded interior of small building just after A
  • Added small window to small building just after A
  • Reworked flank route into building overlooking B cart path
  • Raised walls/roof of building overlooking B cart path
  • Added second floor to B flank building containing BLU first forward spawn
    • Contains a small health/ammo kit
    • Open window overlooking B
  • Removed rollback zone at B hill
  • Slightly expanded tunnel before C arena and added small ledge
  • Expanded/reworked high ground overlooking BLU dropdown flank into C
  • Raised high ground with tall fence in C arena and added ramp
  • Trimmed edge of further back high ground in C arena
  • Pushed RED final spawn back 128 units
  • Extended high ground area at final
  • Added fence to high ground area at final
  • Pushed lower RED final spawn exit back
  • Marked rollback zone at final
  • Fixed BLU players in second forward spawn being teleported to RED final spawn after the round ends
  • Slightly adjusted health/ammo positioning
  • Adjusted props
  • Adjusted lighting
  • Adjusted displacements
  • Adjusted clipping
  • Fixed rollback zone markings on B
  • Added rollback zone markings on C
  • Added billboard arrows outside BLU forward spawns
  • Added one way window looking into ramp/bridge route into final point
  • Added new room before open window room overlooking final point
  • Pushed resupply locker in RED final spawn further back
  • Adjusted displacements
  • Adjusted lighting
  • Added signs pointing to A inside building near B
  • Clipped short wooden fence props around B and C
  • Moved medium health kit near C point to wall parallel to tunnel exit
First post-72 hour jam update.
  • Brightened previously dark gameplay areas, as well as the map overall
  • Raised/altered 3D skybox to better cover cutoff
  • Fixed long shadows and shadows through walls
  • Shortened payload door in BLU initial spawn
  • Widened ramp/platform leading to window room overlooking the A point
  • Area behind rock with full health kit is now larger
  • Area behind shack near A point is now larger
  • Raised ceiling a bit inside A/B flank/connector building
  • Replaced and flipped claustrophobic staircase leading to B with open staircase
  • Removed wall between ramp and main room of small building past A
  • Pushed building overlooking path to B back, creating a larger area on the ground
  • Changed health/ammo location inside building overlooking path to B
  • Added prop jump to balcony overlooking path to B
  • Replaced small health kit in BLU forward spawn building with medium health kit
  • Window near path to B made one-way from the inside
  • Rotated doorway to room with medium health kit in BLU forward spawn building
  • Fixed players getting stuck on one-way door to path to C
  • Replaced C flank route with one-way dropdown
  • Extended high ground overlooking path to C
  • Added one-way window inside building near C path cliff
  • Raised roof inside main C building
  • Slightly widened hallway with medium health/ammo in main C building
  • Moved C capture point to just outside of the tunnel; BLU players must now push the cart farther
  • Added medium health kit outside C tunnel
  • Added new route connecting staircase route to final to RED high ground via bridge
  • Replaced narrow tunnel route to final with window room facing RED high ground
  • Removed wall and opened up area with full health kit near final
  • Replaced final explosion zone trigger_multiple brushes with trigger_hurt brushes
  • Added areaportals to almost all buildings
  • Fixed short playerclip brush
  • Turned more brushes into func_details