STAGE 1
  • Added a small building in the middle, fixed clipping issues with spawn doors
  • Fixed Clipping on warehouse roof
  • Layout tweaks to A to give more cover and interrupt sightlines
STAGE 2
  • Closed fence that could be jumped over between A and B
  • added one way door drop down path to replace previous jump route
  • clipping changes
  • lengthened the train
  • increased train time from coming every 25 seconds instead of 20
  • adjusted cover before ramp down to A
  • extended side angled building between blu spawn and A to try and help defenders
  • red forward spawn doors now change their skin to closed after A capture
  • fixed light on payload cart
  • probably some other stuff too
STAGE 1
-blocked some sightlines
-shortened blu spawn
-fixed issues with props and clipping
-scaled down a few areas

STAGE 2
-attempted to make points other than C easier to defend
-removed rollback zone between B and C shortcut unlock
-attempted to improve wonky ladder around B