gd_Pelago

gd_Pelago Beta 3

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gd_Pelago Beta 3

A Guardian map with All Class Buildings


Welcome to Pelago!

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Overview.jpg


I present to you Pelago, a map made for the Guadian Dynamica contest.

Featuring:

Building.gif

All Class Buildings!


Shop.jpg

Buy the buildings you like by using scraps dropped by the bots;


You may like the " Stunner ":

Stunner.jpg


Be wary of the enemy! We aren't the only ones with a new ace up our sleeve...

Rocket.jpg

Those darn rockets will buff the bots, destroy them!


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Notes:
The map is currently in Beta.
Special thanks to @RIPY for helping around with the map and playtesting with me.

You can play with any number of players you want, but the attached population file, which is just one wave, is designed around two players.
Remember to use "tf_mvm_min_players_to_start 2" with "sv_cheats 1" to play with only two players.

The wave is a demo, it features every dynamic element currently in the map:
- Tutorial
- All Class Buildings
- Recappable Control Points
- Buff Rockets
- Buff Tanks
- Dynamic WaveSpawn Display
- [REDACTED]

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Cheat Codes:

> ent_fire scrap_ammount add 5000
Gain 5000 scraps
Author
Box Of Paper
Downloads
595
Views
623
First release
Last update
Category
Guardian

More downloads from Box Of Paper

Latest updates

  1. Beta 3 (Crash Fix)

    New map update (Beta 3): Bug fixes : - C bots should now be unable to go under the final point (Found the bug source); - Fixed a crash related to scrap pickup (Now the whole scrap counter system has been reworked, shouldn't be able to crash...
  2. Beta 2

    New map update (Beta 2): Quality of life changes : - Clipped the stairs - Fixed lighting - Fixed rockets tutorial Bug fixes : - Now the rockets play a sound when landing - C bots will now less frequently go under the final point General...

Latest reviews

This map isn't just a map, it feels like an entire gamemode, a map AND a sourcemod plugin all boiled into just a map, a very impressive accomplishment worth applauding.

The sheer volume of mechanics and dynamic elements is enough to make my head spin, and make me giddy with excitement over the possibilities.

Ironically this amount of features is probably my biggest complaint, as all the mechanics feel like they are chaotically steeping over eachother to take the spotlight.

I'd be very interested to see the map continue to get updated, perhaps with more focus on individual mechanics and a set campaign rather than just a tutorial wave.