• optimized visleaves near point c
  • reworked area with containers near b
  • reworked the ladder area between b and c
  • added a museum area in blu spawn
  • added areaportals to blu spawn
  • decreased the texture size of the crane from 16 mb to 0.6 mb (Tianes, what the fuck?)
  • overall map size reduction from 5.9 to 4.1 mb
  • changed the sun direction to make the map slightly prettier
  • increased light environment brightness
  • optimized prop lighting
  • added a ladder near b to assist red
  • blu first spawn now has a high ground spawn exit
  • added doors that prevent red from going the wrong way
  • made blu second spawn slightly easier to traverse
  • improved 3d skybox
  • removed duplicate brushes
  • added fences on the catwalk between c and d
  • improved 3d skybox
  • textured a lot of brushes
  • decorated the map a little bit
  • added an alternate way for red near b
  • decreased red respawn time
map layout seems fine, except for last, which was somehow worse than dustbowl, lmao
  • rebuilt last area from scratch (except for the mezzanine)
  • red players are no longer teleported around when the point gets capped
  • added a new red spawn
  • 2nd blu spawn now has a monitor
  • extended the buildings
  • added a simple 3d skybox template
  • fixed a door going sideways
  • slightly reworked the area near bridges
  • small performance optimizations
  • fixed some map strings