The mid in a12 was way too large, although the walk times were still short, this update cleans up the areas between mid and 2nd alot to make mid feel smaller and the areas more fightable.
Mid going some layout tweaks as well.
A13 Changelog:
* removed the pipe overlooking mid
* adjusted connecters to be more choke like
* removed the shutter in upper
* added buildings to mid
* compressed mid's height varience
* changed a few other minor things
* updated signs