Update! This marks the second time I've had to decompile my own map
Changes:
3D skybox added! (Still suffers from this problem tho)
Added side shacks along mid (inspired by KOTH product)
Spawnrooms now have two exits along with two levels
Changed some health and ammo
Added patches under health and ammo
Various height differences
Changed some stair ratios from 1:1 to more gentle inclines
Clipping: Lots of smoothing, made roof clipping more forgiving (you can jump over the edges of roofs, but the clips ramp outwards towards the edges, pushing you off)
Started optimization through the use of Hints and Areaportals + Visleaf optimization
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