Cowbell

Cowbell A2

Update! This marks the second time I've had to decompile my own map :p

Changes:



    • Added side shacks along mid (inspired by KOTH product)
    • Spawnrooms now have two exits along with two levels
    • Changed some health and ammo
    • Added patches under health and ammo
    • Various height differences
    • Changed some stair ratios from 1:1 to more gentle inclines
    • Clipping: Lots of smoothing, made roof clipping more forgiving (you can jump over the edges of roofs, but the clips ramp outwards towards the edges, pushing you off)
    • Started optimization through the use of Hints and Areaportals + Visleaf optimization
    • Added Nobuild zones underneath spawndoors