Requested feature for engineer bot support, so I added some bot hints for it. This update also adds a couple new things that were requested in the past and fixes some older bugs and things.
New Features:
Added engineer bot support
Added 25 and 50 Chips bot tags
Added wave end relays that don't pick a path to allow popfiles to choose a specific bomb path
(add "_nopath" to the typical wave end relays)
Added a few more chips values relays for adding/subtracting chips
Bug Fixes:
Fixed Edge Case Bug where SPEED and POWER prizes are unpurchasable
Fixed POWER prize button prop not respawning
Fixed server crash from disconnecting while using the helicopter
So apparently I had forgotten to delete a temporary spawnpoint for red team, and people where spawning outside their spawnroom.
Also fixed a funky displacement people could get stuck on.
4 days shy until a year in the making, hopefully it will have been worth the wait. Beta 7 revamps all the minigames' visuals so they don't look like their alpha versions anymore. There are also a few enhancements to the main map to keep the important areas a bit more interesting than concrete walls everywhere.
Added Blackjack!
New and Improved custom visuals for all games!
Overall artpass enhancements to map!
Replaced H Bomb with a Special Prize
Fixed Kamikaze taunt exploit.
Chips bots that reach the hatch no longer collect money.
Fixed case with chips boss and normal bomb being funky.
Changes to some stairs for better movement.
Expanded red spawn nobuild zone.
When a bot gets close to the hatch, the bot path does not reset anymore.
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