I managed to get a 6v6 lobby of the map running and it when splendidly! Thanks Nutter, if you're out there. Your advice was amazing.
- Made sniper shutter a 1 way door
- Sniper perch is a tiny bit wider
- Small windows are now glass rather than holes as a response to the sightline from bridge
- Buffed Soldier Rollout to be less strict and give more height
- Bridge and some other high ground is now slightly more accessible to normal classes.
- The pre-point is now partially covered by an extension of the framework at mid, and it has a health / ammo pack. This is designed to give medics a safer form of passive hold rather than being stuck in Lobby.
- Underneath bridge is now largely covered by a wall with a medium ammo pack. Think of this as house in viaduct - It's not a great place to be, but it's certainly better than being in the open.
- The new addition of safe cover and passive holds means that demomen can hold chokepoints better and medics can stay alive longer. Soldiers and Scouts no longer have full reign.
- The mentioned roof over pre-point is at a nice angle to surf on, giving soldiers and demomen yet another creative way of crossing the point.
- Scouts are still stupidly strong, but now thanks to the new choke, they can't just run around willy nilly picking up frags.
- Fixed Clipping Issues