Now that I've actually gotten the time to play test it myself there are a few changes I made especially for the final points as realized they will be unfun for the defending team to push out of
(Changes in this version are in dev textures)
- Added flanks and some cover for the defending team on the final points. (Mainly focusing on this aspect of the map)
- Adjusted the layout of the high ground flank to the final points and now defenders can access this flank.
- Added a small room next to the drop down/ramp towards the teams' 2nd point from mid.
- Disabled collision to rails and added clipping.
- Adjusted the ceiling of the choke with the pillar near the teams' final point.
- Moved a water barrel prop to fix a sniper sightline.