I think im done with layout and geometry now. Maybe one more alpha update after this one but I've basically entirely moved on to detailing. adjusted health packs added more details around blu spawn started detailing the pit side of the map
new lighting on point new props and textures signs and visual interest for guiding players to the objective slight geometry rework
new playerclips new detail geometry textures
New skybox and world lighting New catwalk shape above the point more detail/textures
Been a bit since I last worked on this so I can't remember everything I changed detailing tests/beginnings sightline adjustments lighting changes
new deathpit Hp and ammo pack adjustments changed point walkway size mild detailing for map flavor
Health and Ammo packs Made pit path more unambiguously one-way fixed damage drop on upper path point activates sooner (45s down from 60s)