australium_payload

australium_payload a2a

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

australium_payload a2a

Patent Pending

A Special Delivery experiment, trying to make the gamemode more interesting and fun.

Pick up the australium and use it to push the payload to the enemy base!
  • 20230313004319_1.jpg
    20230313004319_1.jpg
    1.3 MB · Views: 52
  • 20230313004329_1.jpg
    20230313004329_1.jpg
    515.5 KB · Views: 53
  • 20230313004337_1.jpg
    20230313004337_1.jpg
    325.8 KB · Views: 55
  • 20230313004347_1.jpg
    20230313004347_1.jpg
    338.7 KB · Views: 52
  • 20230313004354_1.jpg
    20230313004354_1.jpg
    264.6 KB · Views: 60
  • 20230313004404_1.jpg
    20230313004404_1.jpg
    285.7 KB · Views: 53
Author
BeepSterr
Downloads
327
Views
522
First release
Last update
Category
Special Delivery

More downloads from BeepSterr

Latest updates

  1. a2: Resets & Explosions

    Gamemode Changes: - Flag now turns neutral after 5 seconds, and respawns after 15. - The payload will now detonate and respawn when a push is failed (Flag becomes neutral) - Alarm sfx changed to the MvM Gate sfx Layout Changes: - Revamped the...
  2. A1B: No sign barred!

    there's signs plastered on the walls now telling you where to go, but you can't read and go to the same spot over and over and over to die to the same sniper that's been holding that angle since 2013. Oh, There's also less window in the window now.
  3. A1A: No more Mr. Burnt Eyes.

    Fixes issue where walking out of spawn would cause ⬜ with HDR enabled.