A6 changelog
-adjusted a logpile prop that did not mirror the layout properly
-made DM room less big
-closed off the under area of the DM highground
-removed fences from DM highground
-added some wood piles into DM room to give more variation in...
-altered geometry to better fit a displacement ground
-turned top of mid into a displacement to give it a nicer texture
-adjusted some props to better fit the displacement ground
-replaced some dev textures
-added a functional soundscape
-raised walls on mid to help counter sentry and sniper sightlines
-fixed snipers being able to easily walk on top of rampart walls and gain an unfair sightline over the entirety of mid
-adjusted rampart heights in an attempt to make them less...
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