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decreased the amount of time doors would stay closed
made decoration props more consistent with the environment
fixed grinders appearing in the skybox
the final iteration of the map before it gets uploaded to steam
visible airstrike - you can see the bombs
added more deco props
made building geometry slightly more complex
reworked some textures
neutral buildings near mid are now distinct
replaced some small/insignificant brushes with overlays
red buildings now have more budget (metal doors)
red and blu bases now have wooden/metal support
lamps in red's base now emit dust beams
extended skybox
optimized draw distance
optimized lightmaps
optimized prop lighting
optimized distance fade
optimized brushwork
added a section underground that connects to the grinder pit (as if the map isn't bug enough)
reworked warehouses
blu warehouse is now metal
adjusted mezzanine levels
adjusted/added pickups
improved texture work
improved 3d skybox
more optimizations
added areaportals to the red spawn area
additional artpass
soundscapes are slightly more accurate
reworked some brushes
fixed toolsblockbullets alignment on barrels
optimized file size
reworked some areaportals
added an areaportal near the basement door
added more hint-skip optimizations (i am beginning to understand these)
added more health kits
lowered fences near grinders so that airblasting is easier
added occluders
fixed health and ammo pack placement
fixed 3d skybox leaking into places it shouldn't be rendered in
slight detalization
optimized file size by a little bit
made the windows to the airstrike point bigger
added more signs cuz tf2 players are retarded
greately simplified the layout of the vents
fixed layout differences between red and blu sides
lightmap optimization
added some hint-skip brushes
improved the spawn rooms
artpassed a lot
pretty much finished the spawn area background stuff
added 3d skybox
replaced custom can models with valve ones
blu base now has a 4th floor (inaccessible, world-building only)
removed an areaportal that was doing practically nothing
the vent block doors now have no entry signs
you cannot go under ramps near middle anymore
adjusted light color inside blu base
replaced some areportals with areportalwindow
replaced some playerclips with blockbullets2
map layout is finalized. artpassing in progress. next version will probably be beta
added lamps (the lighting makes sense now)
made the lighting more consistent
blocked a sightline with barrels
optimized file size by disabling vertex lighting on some props (8.2 mb => 7.8 mb)
red spawn is significantly more detailed
extended the skybox near middle
added more sounds (ambient_generic)
sticky bombs do no do damage through grates anymore
fixed a wall in the red spawn
some ramps have been replaced with stairs
(relatively) heavy artpass
improved texture work (less dev textures)
after a team captures the airstrike point, the main point changes to that team instead of resetting
timer starts automatically after the airstrike period has ended
changed vents layout so that the one way door doesn't clip through it
moved the health pack to the vents
added more patches
some artpassing (done by dabmasterars)