overall a lot of streamlining and reiterations of previous areas
-point adjustments, height no-build on catwalk above
-tweaked the route heading into the left side of the building
-put a death pit in place of a route going to a mostly useless building to the right of spawn (this is deep)
the pit runs out and under the first building outside spawn and serves to the divide two lanes inside up.
-one way windows
-fence adjustments around the shutter door slope, removing the incline roof to the left
-height adjustment on ledges
i think i found a good direction to take this map. I set aside the casual-dm-nature and started to focus more on how team fights would look in areas i thought were good in one v one scenarios. a valuable lesson i learned was that an area cannot be built just for the soul purpose of taking attention away from the main objective. Maybe I had something good going for an arena map but im not trying to make a good arena map.