geoteknik is an open fortress duel/2v2 map inspired by AFPS maps like campgrounds (quake 3), iron hive (quake live) and bloodrun (quake 1, 2, 3, champions). it was designed to be a slower, more strategic map for a nice change of pace.
excalibur is a duel map inspired by various other AFPS maps like cpm3 and caernarfon (reflex arena)
still waiting for valve to give the ok for OF to be updated so i can put armour pickups in my maps
hex is a duel map for open fortress, taking inspiration from classic quake duel maps like aerowalk and hektik. open fortress doesn't have armour pickups yet, but once it does i intend to add them. i've put down health packs in their place. lack of a railgun should hopefully make it a bit more...
This is a remake of a map from Quake Champions intended for the Open Fortress sourcemod. Relatively small map made with the duel gamemode in mind. Needs a lot of work and has many issues I am aware of but otherwise, it's here.
seawalk is a lobstershore-styled open fortress duel map inspired by arena shooter maps like awoken (quake champions), furious heights (quake live) and sanctum (reflex arena).
This is a duel edit of my map dm_apple for Open Fortress!
Apple is a duel map where you fight in a vibrant yet abandoned apple juice factory. Watch the journey of an apple from being brought in to being shipped off as a box of juice. Take a swim in the apple washing pool or fall in the...
Apple is a deathmatch map for Open Fortress. Fight in an abandoned apple juice factory where you can watch the journey of an apple from being brought in to being shipped off as a box of juice. Take a swim in the apple washing pool or fall in the comically large grinder! Discover the superspy...
tremor is an open fortress duel map that takes heavy inspiration from the quake series, with it being influenced geometrically and aesthetically by maps like aerowalk, the bad place and elder.
this map uses:
fuzzymellow's urban texture pack
theatretechie's cloud textures
berry's autumnal pack...
imperial is an open fortress duel and tdm map.
it takes strong inspiration from quake live maps like silence and ragnarok in an effort to hopefully be fast-paced and intense.
A large FFA Deathmatch map for Open Fortress that can accommodate 24 players
This map is designed around fluid speed and Afps elements. Some grates and glass panes are breakable while ladders are climbable.
Renegade is inspired by dm_deadlock & dm_knoxx
Custom Assets & Credits:
Various Open...
Comes with custom models, textures, signs, overlays and water textures from dock.
I thought I would finally release these to the public, because there just sitting in my projects folder and maybe when the odd player is on Open fortress.
Now everyone can use them with my credit of course
Does...
This prop was made for dock in open fortress which is set in 1975, so it may not fit in any map.
have fun using it!
model name is: props_dock\prototype_sub.mdl
[LINK TO GUIDE]
I've slowly been building up a quick-reference guide of useful tips and notes for level design in Team Fortress 2 and Open Fortress. It includes notes on concepts like visibility and lighting cues, notes on entity quirks and useful console commands, explanations of engine things...
The map dm_ultraviolet is a map made for the TF2 mod Open Fortress. It requires Open Fortress to run, and will not work for stock TF2, so go download it if you want to check it out.
Uses my island_grate001 transparent edit and my vent001 full prop
Screenshots:
Groom is a rotationally symmetrical deathmatch map for Open Fortress inspired by de_dust2, de_safehouse, and de_bank that takes place at Groom Lake near the infamous Area 51.
Open Fortress is required to play this. This is not for TF2.
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