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pl_mayacontest a10a

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pl_mayacontest a10a

Stack The Deck entry

wip name of course lol

Entry for the Stack The Deck contest

Cards Chosen:

Gameplay
  • Map has non deathpit hazard (train)
  • 3 objectives in a single stage (there’s 4 lol)
  • Map contains a delay mechanic (Foundry lift on C)
  • Objective contains a functional elevator in gameplay space (Elevator on A, also Foundry Lift on C)
  • Objective includes a functional train (Finale point)
Detailing

  • Probably the notable vistas and lighting i suppose



Gratefully uses Brokk's Card textures


2nd time doing pl so i hope its better



Team Fortress 2 Screenshot 2024.04.17 - 17.59.43.96.pngTeam Fortress 2 Screenshot 2024.04.17 - 17.59.54.12.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.10.21.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.26.12.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.41.53.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.58.32.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.01.22.49.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.01.38.12.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.01.50.92.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.02.09.71.png
Author
MayaMogus
Downloads
380
Views
810
First release
Last update
Category
Payload

More downloads from MayaMogus

Latest updates

  1. The Plank Patch

    -added planks on A for BLU to get highground -Adjusted Respawns on B THE FINAL ALPHA (please)
  2. a10 The FINAL alpha

    Deadlines be damned Reworked B > C connector slightly for sightlines (hopefully) fixed elevator Small changes
  3. a9

    Artpass (?) at A one way door at C flank that opens after B unwidened last

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