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Multi Stage Lamworth a10

gotta stack this deck

I had an itch to make a map so I figured I'd try out for the contest.

2 Stage a/d map set in a district of London.
Designed for Major Contest #18: Stack the Deck.

Gameplay Cards Featured:

#1: Map has second stage
#4: Active spawnroom directly below/above active objective (Red's stage 1 spawnroom is directly below CP 2)
#5: Spawnroom never changes, even across multiple stages (Blu keeps same spawnroom on both stage 1 and stage 2)
#7: One objective in room no bigger than 512x512 (Stage 2 CP 1 is in small room)
#9: Contains delay mechanic (Stage 1 door between CP 1 and CP 2 is delayed and opens slowly)
#10: At least two objectives within 1024hu of each other (Stage 2 CP 1 and CP 2 within 1024hu)
#11: At least one objective under a separate playable space (Stage 2 CP 1 has playable space above)
#15: At least one objective has unusual cover (Stage 2 CP 2)

Please let me know if you have feedback!

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Author
Auwi
Downloads
136
Views
573
First release
Last update
Category
Attack/Defense CP

More downloads from Auwi

Latest updates

  1. a10 released

    Changelog: added new spawn exit for blu on stage 1 added additional cover around stage 1 cp1 to help blu attack added additional item pickups around stage 1 cp1 to help blu attack moved upper balcony jump at stage 1 cp1 closer to roof to help...
  2. a9 released

    Changelog: added grate to a doorway at stage 1 cp1 to remove a sightline pushed flank balcony closer to point at stage 1 cp1 added new wall at sightline at transition route between stage 1 cp1 to cp2 revised dropdown area at house revised...
  3. a8 released

    Changelog: additional artpass added new door from building at blu spawn on stage 1 adjusted main door width at stage 1 cp1 to be a little less wide added new side-room near stage 2 cp2 with chicken wire to allow for better visibility of point...