Updated to latest vscript version
More detailing with a focus on mid
Usage of asg's space doorways
Lighting adjustments
Minor stairs
Some extra detailing
Updated to include vscript hotfix
More detailing
Removed the Open Fortress assests
Added a side route on the catwalk section of mid
Fixed cubemap issues
Improved the 3d skybox
More detailing
Updated to latest vscript
Added reskins of the computer concrete and the water texture
Converted sections into world geo for betting lighting data (imo worth it)
Added more props from the Mercs in Space pack and new ones by asg_alligator
Cubemap improvements
Extended the pathway between the Pipe network room to the fluid storage room
Added more to the 3dskybox
Added some minor props
Updated to vscript v9
Added more props
Fully textured everything
Reduced the size of the exterior jumppads to match the associated props
Added custom sign overlays
Fixed sounds not being included
Removed the inbetween area for the slipgates (for the time being)
The first beta version
90% artpass the entire map
> First iteration artpass, expect changes
Added various areas to help with the artpass
Added optimizations due to the artpass
New textures from the Mercs in Space pack
Changed the interior jump pads to use the OF jump pads (reducing their footprint)
Changed a spawn rotation
Adjusted lighting
Updated to latest version of vscript
Added a proper playable area on the roof
> This applies to both buildings
Added a path between them
A contains a open fan and a communications hut
B contains a extra floor of storage and a satellite array
Removed some clutter in B
Rearranged the spawns
Replaced all trigger_catapults with vscript jumppads